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        <title>The Spinal Spline: Geometry Nodes Framework for Built Environments — BCON26</title>
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        <description>"The Spinal Spline: Geometry Nodes Framework for Built Environments" by Gilad Harnik at Blender Conference 2026 Making architectural renders is more than just high quality assets and materials. It's about capturing the essence of the city and the environment. Analyzing different urban designs reveals that everything can be stripped down to a repetitive pattern. Essentially, it's a distribution problem. In Blender this of course means: Array Along Curve. We will explore the "Even" and "Un-Even" methods to distribute objects on curve; why is it so important for the array to be "instance aware"; the research process; the implementation in Geometry Nodes; and finally some practical demos of our in-house workflow. – Learn more about Blender Conference 2026 at https://conference.blender.org/2026/</description>
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