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        <title>Headless Heads: Calibrated Digital Human Pipelines with Cycles — BCON26</title>
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        <description>"Headless Heads: Calibrated Digital Human Pipelines with Cycles" by Patrick Anderson at Blender Conference 2026 This presentation will look at how Electronic Arts’ applied research team use their experimental head scanning and processing pipeline to deliver reliable, accurate data to game teams. Specifically, how Blender’s BPY module fits into this containerized job system to automate parts of the process: leveraging Cycles for diffuse map delighting, calibrating cross-polarized photography using Macbeth charts effectively for PBR shading, and matching complex polarized specular behavior. – Learn more about Blender Conference 2026 at https://conference.blender.org/2026/</description>
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