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        <title>Building Procedural Simulation Environments — BCON26</title>
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        <description>"Building Procedural Simulation Environments" by Felipe Oliveira Ribas at Blender Conference 2026 Ray-tracing simulations are becoming faster and more accessible through modern graphics processing units and improved algorithms. However, the 3D environments used in these simulations are still often static, simplified, and manually prepared for a single scenario. This talk explores how Blender can become a procedural scene-generation layer for simulation. Geometry Nodes and Python can create controlled scene variations, expose geometric assumptions, and generate different levels of detail for different computational budgets. Electromagnetic propagation is presented as one practical example of this broader workflow. – Learn more about Blender Conference 2026 at https://conference.blender.org/2026/</description>
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