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        <title>Fall of Reach - Guide to Epic Sci-Fi for Small Studios — BCON26</title>
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        <description>"Fall of Reach - Guide to Epic Sci-Fi for Small Studios" by Julien Blarel at Blender Conference 2026 Can small teams succeed where Hollywood fails? Increasingly the answer is yes. But some projects still seem impossible, especially when it comes to capturing the epic scale of Halo's sci-fi universe. But we proved it could be done by producing an animated TV series on the Fall of Reach. (Note: THIS IS AN UNOFFICIAL FAN PROJECT) This presentation uses our Blender project as a case study to show how a small team of independent creators can in fact deliver the massive scale, military realism, and complex lore that fans expect from major studios. From ideation and tooling to production pipelines and team structure, attendees will gain a practical roadmap for bringing ambitious stories to life. – Learn more about Blender Conference 2026 at https://conference.blender.org/2026/</description>
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