<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>2D Comic Style in 3D: Shapes! Lines! Shading! — BCON26</title>
        <link>https://video.blender.org/videos/watch/92a18981-b4a0-44b8-a052-fe2edfb0c366</link>
        <description>"2D Comic Style in 3D: Shapes! Lines! Shading!" by Sacha Goedegebure at Blender Conference 2026 This talk explores the process of reconstructing a personal 2D comic style within a 3D workflow. This includes the use of Geometry Nodes and Grease Pencil on deformed or animated surfaces, and the importance of hand-drawn lines over computer-generated ones. Covering both creative and technical challenges, the presentation reflects on 3D shapes, line work, toon shading, and the constant search for a fast personalized workflow. – Learn more about Blender Conference 2026 at https://conference.blender.org/2026/</description>
        <lastBuildDate>Sat, 26 Sep 2026 15:24:36 GMT</lastBuildDate>
        <docs>https://validator.w3.org/feed/docs/rss2.html</docs>
        <generator>PeerTube - https://video.blender.org</generator>
        <image>
            <title>2D Comic Style in 3D: Shapes! Lines! Shading! — BCON26</title>
            <url>https://video.blender.org/lazy-static/avatars/83e44c73-9c22-453c-a454-c4efe225fd4d.png</url>
            <link>https://video.blender.org/videos/watch/92a18981-b4a0-44b8-a052-fe2edfb0c366</link>
        </image>
        <copyright>All rights reserved, unless otherwise specified in the terms specified at https://video.blender.org/about and potential licenses granted by each content's rightholder.</copyright>
        <atom:link href="https://video.blender.org/feeds/video-comments.xml?videoId=92a18981-b4a0-44b8-a052-fe2edfb0c366" rel="self" type="application/rss+xml"/>
    </channel>
</rss>