<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>Motion Sculpting: A New Animation Paradigm — BCON26</title>
        <link>https://video.blender.org/videos/watch/66d78fe0-0211-4067-b133-88c3f77eb7de</link>
        <description>"Motion Sculpting: A New Animation Paradigm" by Nacho de Andrés at Blender Conference 2026 Rigging has always been a tax you pay before animation can begin: build the controllers, wire the constraints, then hope the setup survives the next revision. What if the rig were disposable? This talk introduces a stateless, motion-path-driven approach where lightweight rigging is generated on the fly driving a dense animation FK rig. The result is a near-realtime workflow that collapses the boundary between setting things up and actually moving them. I'll cover where the idea came from, how it works, and what it changes about how we animate. – Learn more about Blender Conference 2026 at https://conference.blender.org/2026/</description>
        <lastBuildDate>Thu, 24 Sep 2026 16:39:57 GMT</lastBuildDate>
        <docs>https://validator.w3.org/feed/docs/rss2.html</docs>
        <generator>PeerTube - https://video.blender.org</generator>
        <image>
            <title>Motion Sculpting: A New Animation Paradigm — BCON26</title>
            <url>https://video.blender.org/lazy-static/avatars/83e44c73-9c22-453c-a454-c4efe225fd4d.png</url>
            <link>https://video.blender.org/videos/watch/66d78fe0-0211-4067-b133-88c3f77eb7de</link>
        </image>
        <copyright>All rights reserved, unless otherwise specified in the terms specified at https://video.blender.org/about and potential licenses granted by each content's rightholder.</copyright>
        <atom:link href="https://video.blender.org/feeds/video-comments.xml?videoId=66d78fe0-0211-4067-b133-88c3f77eb7de" rel="self" type="application/rss+xml"/>
    </channel>
</rss>