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        <title>Blender Developers Live: Cycles-X - going BIG tile</title>
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        <description>Sergey will be working on tiled rendering support in Cycles X. The purpose of tile in this project is shifted from old-school work-balancing to memory saving for high-res rendering. This implies that the tile should be much larger that typical size in regular Cycles. Hence the name Big Tile! Setup: Operating system: Linux Debian testing/sid, Desktop environment: KDE, Hardware: Intel i9-11900k, Asus Maximus XIII,  NVIDIA RTX 6000 &amp; 5000, Keyboard: Cherry MX-Board 3.0 - Red switches, Editor: VS Code, VS Code Plugins: Git Lens, cpplint, and more but less interesting, Font: Classic Console, Links: New Developer Intro - https://wiki.blender.org/wiki/Developer_Intro, Building Blender - https://wiki.blender.org/wiki/Building_Blender, -- Support Blender development: https://fund.blender.org Blender Experimental builds: https://builder.blender.org/download -- Follow Blender Development: Blog: https://code.blender.org, Twitter: https://twitter.com/BlenderDev, -- Follow Blender: Twitter: https://twitter.com/blender, Instagram: https://instagram.com/blender.official, YouTube: https://youtube.com/BlenderFoundation, Facebook: https://facebook.com/YourOwn3DSoftware, #b3d #devfund</description>
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