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        <description>These changes are possible thanks to the Blender Development Fund. Help Blender development by joining for only $6 per month: https://fund.blender.org Blender.Today LIVE is a show hosted by Pablo Vazquez highlighting the latest news on Blender, the community, and answering all your questions. Watch more RECAPs: https://www.youtube.com/playlist?list=PLa1F2ddGya_9jNuboY4w2IUcgoFJxdkKH Changes: Add Primitive Tool:, Drag &amp; Drop Modifiers, Improved Area Border Selection and Dragging, UI: Pan 2D Region When Dragging to Boundary, Curves: Implement Handles for selected points only (Overlay), Curves: Disable Curve Normals by default, Preferences: Customize default empty size for collection instances, UI: undo/redo support for text fields, UI: Curve Edit Stroke Panel Layout, UI: Windows Shell Links &amp; Improved Mac Aliases, UI: rename Cycles point light Size to Radius, for consistency and clarity, VSE UI: Add buttons for swap Effect strip inputs, VSE UI: Rename Scene Strip panel and move View panel on top, VSE UI: Group Show Elements in View Menu, Use Consistent Naming, VSE: Add warnings for failed proxy encoding, VSE: Add select under playhead, and shortcuts for left, right, under., VSE: Remove delete confirmation pop-up, VSE: Use color picker for color strip., VSE UI: Add a proxy menu to Preview/View menu, VSE UI: Text panel adjustments, Eyedropper: Support get samples from other windows, Gizmo Library: New Snap Gizmo, Sculpt: Cloth Filter, Sculpt: Pose Brush Scale/Transform deform mode, Sculpt: Pose Brush Face Sets FK mode, Sculpt: Improve twist axis in Pose FK mode, LibOverride: Make constraints fully overrideable., LibOverride: Make camera data-block properties overrideable., LibOverride: Make all modifiers properties overridable., Modifiers: Add normalize weights option to vertex weight modifiers, EEVEE: Refactor of eevee_material.c, Fluid: Foundation for new OpenVDB file IO, Annotations: Add Stabilization for draw tool, GPencil: New Percentage parameter in Build modifier, UV: use selection for 'Seams from Islands', Armature: increase maximum delectable bones from 4096 to 8192, Cycles: Enable OptiX on all Maxwell+ GPUs, Cycles: Added shadow terminator offset parameter., Cycles: change perspective depth pass to be more standard, OpenSubdiv Refactor, BVHCache: Performance, DrawManager: Graph Task Scheduling, Mesh: skip conversion from edit-mesh to mesh in edit-mode, FBX: Make importing heavy animations twice more quicker., New Release Versioning, -- BlenderToday Links: Chat: https://blender.chat/channel/today, Community: http://blender.today, Twitter: https://twitter.com/BlenderToday, YouTube - https://www.youtube.com/BlenderCommunity, -- Pablo Vazquez Links: Instagram - https://instagram.com/pablovazquez.art, Twitter - https://twitter.com/pablovazquez_, YouTube - https://www.youtube.com/PabloVazquez, ArtStation - https://artstation.com/pablovazquez, Background music by Thaehan https://www.youtube.com/channel/UC5HYJTpconGuwC8g-l1QXLg #BlenderToday #b3d</description>
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